第八十一章 (6/8)
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PvP. Some ideas are:

Changing the PvP on the entire server to 1.8 PvP (lag seems to be a concern)

OR

Making the PvP Arena similar to the current /duel arena, which is on 1.8, and leave the other parts of the server unchanged (but with the inventory and armors carried instead of the default kits)

Adjusted Quests

Different from money which requires grinding farms and selling items, quest points reflect another aspect of the gameplay: persistence. Quest tops should be given more recognition so it encourages more players to get on and do quests on a daily basis.

Add armor stand pedestals displaying top players in quest points.

Adjusting quest rewards and difficulties

Daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). Some good options are:

Collecting a small amount (10-50) of items (easy to obtain) in inventory

Eating a small amount of food (5-20)(easy to obtain)

Placing down a type of block for a number of times (2-7)

Harvest a small amount of crops (50-100)

Weekly quests should be more difficult than daily quests but are not very hard to do (15k each, 5 quest points each)

Crafting a certain amount (45-150) of items

Catching a certain amount (45-150) of fish

Killing a certain amount (45-150) of mobs

Destroying a certain number (200-700) of blocks

Taming mobs for a certain number (15-50) of times

Trading with villagers for a certain number of times (30-100)

Monthly quests should be challenging and time consuming with a relatively high reward (60k each, 15 quest points). Some good options are:

Fishing up lots (70-200) of trash

Enchanting lots (70-200) of items

Eating lots (70-200) of valuable or rare food (like golden apple, cooked fish)

Getting many (20-50) kills in PvP

Breeding mobs many (70-200)

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