s and Customizations
Purchasable plot biome change 10k each time (It’s rarely used so it should charge more.)
Purchasable plot name change (10k first time, 20k second time, 40k third time, etc.), so players can work for the plot name they want, instead of trying to win a competition of claiming names as early as possible.
Purchasable plot beacon limit: 10k for 1 beacon, 20k for 2 beacons, 40k for 3 beacons, 80k for 4 beacons, etc.
Purchasable plot heads limit: 20k for every 5 heads.
Purchasable plot holoskulls limit: 20k for each holoskull.
Purchasable chestshop limit: 1000 for every 5 buying/selling signs.
Purchasable mob limit: 10k for first 5 mobs, 20k for the next 5, 40k for the next 5, etc. Up to 25 mobs per plot.
Purchasable Spawn Eggs (NOTE: Mobs can't be bred on plots)
Add purchasable mob spawn eggs to /shop. They provide nice ways to get pets on plots. Price should be 100k each minimum so plot pets remain relatively rare and special. Pets should take time and effort to get. There should also be a limit on how many spawn eggs a player can buy in total, maybe 10.
Purchasable Advertising Slots
Add a new page of /shop showing player owned shops. These slots can be rented at an hourly cost of 50 per hour.
Items Purchasable from /shop
Adding purchasable items to /shop to help and encourage overworld exploration and PvP. The price of items should be relatively high so people will try to obtain them in vanilla ways or through trading instead of considering buying them from /shop as the first or the best option.
Add Enchanted Golden Apples to /shop at 20k each.
Add fireworks to /shop at 20k per stack
Add ender pearls to /shop at 200 each.
1.8 PvP
There have been lots of suggestions of changing the PvP from 1.12 to 1.8 from the community. Even those who PvPs a lot during this season don’t seem to enjoy 1.12
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